Game Development

A Wizard Worth Fighting For

Team effort | Unity 3D | Browser game | 2020

"A Wizard Worth Fighting For" was my team's Ludum Dare 46 entry. With the theme 'Keep it alive', "A Wizard Worth Fighting For" focuses on the journey of a main character's companion, Sir Pounce-A-Lot, who's task is to harvest energy from mobs to keep his master alive.

My role included:

  • Game design
  • Assets creation
  • Animating characters
  • Level design

Skills gained: Level Design, C#, Unity 3D, Pixel Art, Pyxel Edit, Adobe Photoshop, Project Management

Happy Hounds VR

Happy Hounds Vr

Team effort | Unity 3D | Windows, HTC Live | 2017 - 2018

Happy Hounds VR is an adventure game for VR set in a distant galaxy in which the player, accompanied by their sweet dog Fitzgerald, will experience an interactive story driven by exploration, puzzle-solving and other mini games by exploring a variety of unique planets.

My role included:

  • Game design
  • Pitching the game and presenting the game's progress to the client - Alistair Hebson
  • Team leader and project manager
  • UI design
  • Level design

Skills gained: Level Design, C#, Unity 3D, Adobe Photoshop, Project Management

Happy Hounds VR

No Name: 
Single Player Level

Unreal Engine | Windows | 2017

This level was designed according to the brief provided: a first person action game, centered around the character of Dani Dury, a Glaswegian security guard and army reservist who gets caught up in a drug deal gone wrong. The game's tone is somewhere between Breaking Bad and The Sporanos, by way of the Punisher comic and the Bill.

My role included:

  • Game design
  • Pitching the game and presenting the game's progress
  • Programming and blueprint scripting
  • UI design
  • Level design

Skills gained: Level Design, C++, Unreal Engine

No name: single player level

Rosmund VS Catarina:
The Slappathon

Team Effort | Unity 3D | Windows | 2017

Two families.
One never-ending battle.

Rosmund vs. Catarina: the Slappathon is a local multiplayer, isomatric battle game where the main objective is - you guessed it - to slap your opponents. The player with the most slaps wins.

My role included:

  • Game design
  • Pitching the game and presenting the game's progress
  • Team leader and project manager
  • UI design
  • Level Design
  • Gameplay Design

Skills gained: Level Design, C#, Unity 3D, Adobe Photoshop, Project Management

RvsC the Slappathon

Xenomacy

Team Effort | Board Game | Physical game | 2016

For our Game Design module, our group was tasked to design a board game with the theme "First Contact". The team decided to design a card-based role playing game, where players have to improvise a speech about how they would be the best choice for becoming the new Emperor of the Galaxy. Speeches may go from very wholesome topics, to very gruesome ones (example here).

The original prototype and rulebook were a lot simpler than what is shown on my portfolio, as I attempted to give our game a proper identity and style.

My role included:

  • Game design
  • Pitching the game and presenting the game's progress
  • Team leader and project manager
  • Graphic design
  • Gameplay Design

Skills gained: Gameplay Design, Adobe Photoshop, Adobe Illustrator

Xenomacy

Zoo Hero

Team Effort | Unity 3D | Android | 2015 - 2016

The team was commissioned to develop an arcade game to promote a local zoo. "Zoo Hero" is an endless runner platformer, with multiple level themes based on the zoo animal the player chooses. The purpose of the game is to play through procedurally generated levels, collect coins to unlock new power-ups, and get a higher score.

My role included:

  • Game design
  • Pitching the game and presenting the game's progress
  • Programming UI, score system and scenery
  • Gameplay Design
Xenomacy