"A Wizard Worth Fighting For" was my team's Ludum Dare 46 entry. With the theme 'Keep it alive', "A Wizard Worth Fighting For" focuses on the journey of a main character's companion, Sir Pounce-A-Lot, who's task is to harvest energy from mobs to keep his master alive.
My role included:
Skills gained: Level Design, C#, Unity 3D, Pixel Art, Pyxel Edit, Adobe Photoshop, Project Management

Happy Hounds VR is an adventure game for VR set in a distant galaxy in which the player, accompanied by their sweet dog Fitzgerald, will experience an interactive story driven by exploration, puzzle-solving and other mini games by exploring a variety of unique planets.
My role included:
Skills gained: Level Design, C#, Unity 3D, Adobe Photoshop, Project Management

This level was designed according to the brief provided: a first person action game, centered around the character of Dani Dury, a Glaswegian security guard and army reservist who gets caught up in a drug deal gone wrong. The game's tone is somewhere between Breaking Bad and The Sporanos, by way of the Punisher comic and the Bill.
My role included:
Skills gained: Level Design, C++, Unreal Engine

Two families.
One never-ending battle.
Rosmund vs. Catarina: the Slappathon is a local multiplayer, isomatric battle game where the main objective is - you guessed it - to slap your opponents. The player with the most slaps wins.
My role included:
Skills gained: Level Design, C#, Unity 3D, Adobe Photoshop, Project Management

For our Game Design module, our group was tasked to design a board game with the theme "First Contact". The team decided to design a card-based role playing game, where players have to improvise a speech about how they would be the best choice for becoming the new Emperor of the Galaxy. Speeches may go from very wholesome topics, to very gruesome ones (example here).
The original prototype and rulebook were a lot simpler than what is shown on my portfolio, as I attempted to give our game a proper identity and style.
My role included:
Skills gained: Gameplay Design, Adobe Photoshop, Adobe Illustrator

The team was commissioned to develop an arcade game to promote a local zoo. "Zoo Hero" is an endless runner platformer, with multiple level themes based on the zoo animal the player chooses. The purpose of the game is to play through procedurally generated levels, collect coins to unlock new power-ups, and get a higher score.
My role included:
